Guides
Purpose
These guides explain how to use each Reactive SO feature in detail. Each guide includes step-by-step instructions, code examples, and best practices.
Available guides
| Guide | Description |
|---|---|
| Event Channels | Decouple communication between game systems |
| Variables | Create reactive shared state with change detection |
| Runtime Sets | Track object collections without singletons |
| Reactive Entity Sets | Centralized per-entity state management |
| Actions | Define reusable, data-driven commands |
| Testing | Unit testing patterns for Reactive SO components |
Getting started
If you are new to Reactive SO, start with the Getting Started page, then explore the guides in order.