Guides


Purpose

These guides explain how to use each Reactive SO feature in detail. Each guide includes step-by-step instructions, code examples, and best practices.


Available guides

Guide Description
Event Channels Decouple communication between game systems
Variables Create reactive shared state with change detection
Runtime Sets Track object collections without singletons
Reactive Entity Sets Centralized per-entity state management
Actions Define reusable, data-driven commands
Testing Unit testing patterns for Reactive SO components

Getting started

If you are new to Reactive SO, start with the Getting Started page, then explore the guides in order.


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